Core/Movement: Fix Warrior's Charge launch visual while jumping back
Port From (https://github.com/TrinityCore/TrinityCore/commit/8f8ea509cb1df4bf04dafda1ae4fc583af935b8c)
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@@ -86,6 +86,9 @@ namespace Game
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return;
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}
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if (!mover.MoveSpline.Finalized())
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return;
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// stop some emotes at player move
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if (plrMover && (plrMover.GetEmoteState() != 0))
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plrMover.SetEmoteState(Emote.OneshotNone);
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