Core/Combat: Fixes 0 damage
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@@ -821,7 +821,7 @@ namespace Game.Entities
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return;
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return;
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}
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}
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damage *= (uint)GetDamageMultiplierForTarget(victim);
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damage = (uint)(damage * GetDamageMultiplierForTarget(victim));
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}
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}
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void DealMeleeDamage(CalcDamageInfo damageInfo, bool durabilityLoss)
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void DealMeleeDamage(CalcDamageInfo damageInfo, bool durabilityLoss)
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{
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{
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