Core/Items: Fixes saving new EquipmentSets.

This commit is contained in:
hondacrx
2021-04-13 09:49:14 -04:00
parent 99350e6dc6
commit ff67fd4d38
+1 -1
View File
@@ -6379,7 +6379,7 @@ namespace Game.Entities
if (newEqSet.Guid != 0) if (newEqSet.Guid != 0)
{ {
// something wrong... // something wrong...
var equipmentSetInfo = _equipmentSets.LookupByKey(newEqSet.SetID); var equipmentSetInfo = _equipmentSets.LookupByKey(newEqSet.Guid);
if (equipmentSetInfo == null || equipmentSetInfo.Data.Guid != newEqSet.Guid) if (equipmentSetInfo == null || equipmentSetInfo.Data.Guid != newEqSet.Guid)
{ {
Log.outError(LogFilter.Player, "Player {0} tried to save equipment set {1} (index: {2}), but that equipment set not found!", GetName(), newEqSet.Guid, newEqSet.SetID); Log.outError(LogFilter.Player, "Player {0} tried to save equipment set {1} (index: {2}), but that equipment set not found!", GetName(), newEqSet.Guid, newEqSet.SetID);