21 Commits

Author SHA1 Message Date
hondacrx 437fe2d8fd Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
2024-02-05 18:18:30 -05:00
hondacrx c9a11f3ead Core/AI: Move ArcherAI to individual creature script
Port From (https://github.com/TrinityCore/TrinityCore/commit/caa4cfb5695deabd0bb9059f01435f3c8027aff7)
2024-02-02 14:55:26 -05:00
hondacrx cda53c8e7f Some cleanups. (might break build for scripts as they are a WIP) 2023-10-08 10:35:31 -04:00
hondacrx f73e64396f Update license headers for all files. 2023-01-18 17:25:32 -05:00
hondacrx 6c4c78ae59 Core/AI: CombatAI refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/eca1e6e9cbdf89acf25e6623453809f343b58850)
2022-05-03 13:31:43 -04:00
hondacrx b4a59ea746 Misc fixes 2022-02-28 14:16:57 -05:00
hondacrx 03c646d2c8 Core/CombatAI: Use TimeSpan overloads of EventMap
Port From (https://github.com/TrinityCore/TrinityCore/commit/d62b7c1e352e76f35490c22b2ab291ed299f4fa4)
2022-02-28 14:13:02 -05:00
hondacrx 6c0e21b4de Misc updates/fixes 2022-01-27 12:36:56 -05:00
hondacrx 26940fa650 Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
2021-10-31 13:55:26 -04:00
hondacrx 1d5337d3f7 Fixed a crash with AISpellInfoType having cooldown default to 0 should be default 5000. 2021-07-03 11:37:20 -04:00
hondacrx 1cebd025fe Core/CombatAI: Npcs with TurretAI will be able to attack again
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ff61beafa9f028e582c4d810b93352aa85b18a7)
2021-06-23 12:03:39 -04:00
hondacrx c925d7af40 Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
2021-04-19 10:22:43 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx d7954f4fc7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
2020-06-18 12:39:39 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 1657f720dc Core/SmartAI: Various fixes and extensions for smart scripts:
Port From (https://github.com/TrinityCore/TrinityCore/commit/a32d5cfa1762ae1158ee2f40b4c9b36e5b41913a)
2019-08-30 12:00:42 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 7255455b22 Core/Refactor: Part 5 2018-07-05 10:57:42 -04:00
hondacrx 5dacd669b5 Core/Refactor: Part 3 2018-05-16 19:57:48 -04:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00