hondacrx
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4848ab6675
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DB Updates.
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2021-11-08 10:54:43 -05:00 |
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hondacrx
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b071efe105
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Core/Spell: fix LoS checks for GameObject spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/50fe2dc7e305fa32d30bac6ad0ced2e5647ac02b)
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2021-09-08 23:35:22 -04:00 |
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hondacrx
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d6dd7acd28
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Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
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2021-08-09 10:24:32 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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d20893944c
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Misc fixes.
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2021-03-17 21:52:09 -04:00 |
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hondacrx
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8938e21432
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Core/GameObjects: Allow setting GameObject anim kits in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/8ce9b69de3c820ce056a3fde7858f0c4d5f6b0a4)
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2021-01-26 19:45:25 -05:00 |
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hondacrx
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ed190daffa
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Core/GameObjects: Updated gameobject template structure to 9.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/364f6eec9a4d6d044666a172a2823161e0e3a418)
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2020-12-13 18:13:51 -05:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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bc91e3492e
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Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus
Port From (https://github.com/TrinityCore/TrinityCore/commit/97afa3a609923bd9b7c0e9cfc52c29ba9dbfe35d)
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2020-08-07 12:25:54 -04:00 |
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hondacrx
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581d077acd
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Refactoring of BNetServer
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2020-07-12 00:06:43 -04:00 |
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hondacrx
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954280559c
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Core/Misc: Update misc enums to 8.3
Port From (https://github.com/TrinityCore/TrinityCore/commit/1542425ec82de56c67c4952760075cf4620d324d)
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2020-02-22 19:22:49 -05:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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56819e632d
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Removed fixed statement when accessing fixed fields.
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2019-12-07 11:45:28 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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87d30caa49
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Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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2019-09-01 10:37:14 -04:00 |
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hondacrx
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966c1fff33
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Core/Cache: Implement QueryCache system
Ideas/Port From (https://github.com/TrinityCore/TrinityCore/commit/b4d30bb92cbfc8411d8d91b0f4f2981f2cecc148)
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2019-08-31 10:06:35 -04:00 |
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hondacrx
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06085aba8e
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Core/Misc: Updated GameObjectTemplate structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/3714bf8e7a5f4d1b066303c0f9bde0becc64e5eb)
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2019-08-15 12:19:25 -04:00 |
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hondacrx
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ec7807eaac
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Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance
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2019-01-16 19:42:22 -05:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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8e20114e10
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BFA Update (still lots of testing to do tho)
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2018-12-10 12:46:25 -05:00 |
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hondacrx
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468b053946
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Core/Maps: Replaced spawnmask with difficulty list
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2018-09-17 12:08:48 -04:00 |
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hondacrx
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fa35d60f60
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Core/Entities: Phasing rewrite
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2018-03-28 11:09:30 -04:00 |
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hondacrx
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47d1651cb9
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Core/Gameobject: Fix mining
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2018-03-11 14:56:22 -04:00 |
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hondacrx
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befc9fcae7
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Core/Entities: Extended SpawnMask to 64 bit
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2018-01-06 23:43:44 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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hondacrx
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1a26ce6002
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Updated gameobject template fields and GameError enum
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2017-11-20 12:31:49 -05:00 |
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hondacrx
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b8fe68ec8b
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Add WorldEffectID to Gameobject
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2017-11-05 17:40:57 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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