Hondacrx
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5b6c783823
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Core/Conditions: Implemented new condition source type CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE
Port From (https://github.com/TrinityCore/TrinityCore/commit/952f3227108bac415d01f898963ee65bd4d58123)
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2025-08-18 15:55:25 -04:00 |
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Hondacrx
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ceb78e5914
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Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eaa695581589e8cb9a277f9c13ad0e3daf669a7)
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2025-08-11 19:42:29 -04:00 |
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Hondacrx
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644206f0d5
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Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Port From (https://github.com/TrinityCore/TrinityCore/commit/1fb4acc25ae89360e71d33a8f7cba99bcc028b32)
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2025-02-23 14:20:00 -05:00 |
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Hondacrx
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e9b21a91be
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Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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2024-08-04 15:18:22 -04:00 |
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hondacrx
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9668e07c16
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Core/Conditions: Added stringid condition type
Port From (https://github.com/TrinityCore/TrinityCore/commit/151dd67e2eb22e49ce84c2eb28b08985bcce7602)
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2024-02-06 09:50:23 -05:00 |
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hondacrx
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80936edeab
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Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b5406dd882c6d96bc1be6fd0a78375c3b316415)
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2024-02-06 09:39:26 -05:00 |
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hondacrx
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150b978ead
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Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4e4e62aea79ff478dbc0f2bb2c5ab7f412a8a66)
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2024-02-02 14:53:57 -05:00 |
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hondacrx
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296e818f77
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Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/f28b4eed3d875ccedde574b0abc7258290b4c0a3)
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2023-09-04 08:06:51 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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2dc12dbb69
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Core/Spells: Extended mechanic mask to uint64
Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
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2022-12-17 17:37:07 -05:00 |
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hondacrx
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e92d1ee4e9
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Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions with db2 data
Port From (https://github.com/TrinityCore/TrinityCore/commit/3a56b914c64dd44303f63fe8f6cb9ac4865e5a59)
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2022-08-04 18:19:37 -04:00 |
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hondacrx
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e56f3792de
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Core/Conditions: Implemented conditions for spawn groups
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d27939667cf3ca985a33b93646fa4e34445c8d3)
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2022-06-24 22:08:58 -04:00 |
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hondacrx
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c81639bf56
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Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where you need phase things when a scene is in progress.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd401af0912eca2c938b6dd93fdb7689b9146c89)
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2022-06-24 21:43:24 -04:00 |
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hondacrx
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a99d430a9c
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Core/Conditions: Added CONDITION_SCENARIO_STEP
Port From (https://github.com/TrinityCore/TrinityCore/commit/5002e5d3524eab201c6c219cd60a9f7d6188ed54)
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2022-06-01 17:06:38 -04:00 |
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hondacrx
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1a2251e58d
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Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT to check how many copies of a battle pet are collected
Port From (https://github.com/TrinityCore/TrinityCore/commit/b5a67cf17dbf18369a2a3370d9d45ca6c56e8cc7)
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2022-05-04 10:31:48 -04:00 |
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hondacrx
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06df87c79a
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Core/Conditions: Added conditions for object visibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/b987a8968b45b8d5c86ab7e66d3910d2ecfe0963)
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2022-02-25 17:23:55 -05:00 |
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hondacrx
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97730e14ad
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Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/3d3d255a47725398fd4d011a1a01eee141691ec4)
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2021-12-22 20:30:31 -05:00 |
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hondacrx
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2ccf5b05e8
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Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d0f9784a92245879c1e98b011dc112b1b8bb76b)
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2021-12-07 16:49:45 -05:00 |
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hondacrx
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10d20afa3b
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Core/Conditions: implement CONDITION_GAMEMASTER
Port From (https://github.com/TrinityCore/TrinityCore/commit/b26c2f5c130090554b6a723a540c42c88472d959)
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2021-11-29 16:31:04 -05:00 |
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hondacrx
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d5bdf04cca
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Misc updates.
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2021-11-03 12:34:28 -04:00 |
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hondacrx
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46e896cbc6
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Core/Conditions: Added conversation line source type
Port From (https://github.com/TrinityCore/TrinityCore/commit/03c0f787a1390eb50789f5bda104bbe40dda3c77)
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2021-11-03 11:12:40 -04:00 |
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hondacrx
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06e7a9ddd5
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Core/Conditions: Implemented conditions for areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/3548467c93a3859f7df72c456d600300539dc6b2)
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2021-10-08 10:20:45 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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468b053946
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Core/Maps: Replaced spawnmask with difficulty list
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2018-09-17 12:08:48 -04:00 |
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hondacrx
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6ecc0ae762
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Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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2018-03-18 11:43:59 -04:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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