hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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0daea24b3f
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Core/Spells: require phasemask set for periodic damage procflag
Port From (https://github.com/TrinityCore/TrinityCore/commit/91fa279bdf67646ab15601ec18096c0a45133ebf)
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2021-06-23 17:40:28 -04:00 |
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hondacrx
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c51c4d443f
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Core/Spell: SpellValueOverrides encapsulation
Port From (https://github.com/TrinityCore/TrinityCore/commit/5fbddef85f48f6b9140d025d7f2e14faae0af178)
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2021-06-22 18:43:40 -04:00 |
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hondacrx
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68d38677ae
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Core/Scripts: Implemented Shifting Naaru Sliver
Port From (https://github.com/TrinityCore/TrinityCore/commit/87d5544f05a1963ec8bec09056d9bad60b5f697c)
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2021-05-07 15:41:01 -04:00 |
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hondacrx
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d0faa12ef6
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Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-04-18 18:42:11 -04:00 |
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hondacrx
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63f0f919e2
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Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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2021-04-17 19:28:50 -04:00 |
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hondacrx
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e73c2a9710
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Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effective heal
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c2d0d709ac461cf0e4b530994923e5a43fb7a94)
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2021-04-16 15:35:59 -04:00 |
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hondacrx
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4fa6122106
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Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/44c8ccadd701c1a4bc0ce08ee53a7a7ba55289d4)
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2021-03-17 16:50:50 -04:00 |
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hondacrx
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9318cf2781
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Core/Scripts: Start work on cleaning up scripts.
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2021-03-04 15:30:56 -05:00 |
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hondacrx
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900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
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40330f9bac
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Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
Port From (https://github.com/TrinityCore/TrinityCore/commit/89006f621e0c59d88ab6102d2c67071aaeeb8ee9)
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2020-08-22 15:10:55 -04:00 |
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hondacrx
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f90597a156
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Scripts/Item: Fix Nitro Boosts to only fail in flyable areas.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ba7d8e9ace2de730034cd8b2b901f19f04129ef9)
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2020-08-22 15:03:06 -04:00 |
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hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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63105504a4
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Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
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2019-11-23 00:44:38 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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b3faf9685a
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Fix build. (scripts are fixed but most need updated tho)
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2019-08-18 23:23:18 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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f26f7a4348
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Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
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2018-05-08 15:36:23 -04:00 |
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hondacrx
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9b40067017
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Core/Refactor: Part 2
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2018-05-07 22:07:35 -04:00 |
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hondacrx
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bde833d452
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Core/Scripts: Fixes ValidateSpellScripts, and type mismatch of parameters
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2018-01-13 23:17:54 -05:00 |
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hondacrx
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5587505199
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Core/Spell: restore old proc system behaviour on auras self proc.
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2018-01-13 13:10:33 -05:00 |
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hondacrx
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9d3e87fd87
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Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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2018-01-03 13:57:16 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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