hondacrx
900362a7d7
Removed all instance scripts so we can have script project back and spells will work again.
2020-12-07 15:29:06 -05:00
hondacrx
40330f9bac
Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
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Port From (https://github.com/TrinityCore/TrinityCore/commit/89006f621e0c59d88ab6102d2c67071aaeeb8ee9 )
2020-08-22 15:10:55 -04:00
hondacrx
f90597a156
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ba7d8e9ace2de730034cd8b2b901f19f04129ef9 )
2020-08-22 15:03:06 -04:00
hondacrx
581d077acd
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
hondacrx
b600c21ac2
Port From ( https://github.com/TrinityCore/TrinityCore )
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Core/Spells: Removed duplicated check
Revert "Core/Groups: fix wrong query for loading group instance data. canReset attribute was calculated in the wrong way"
Core/Scripts: moved Wild Growth calculation to script and fixed formula
2020-06-21 13:10:09 -04:00
hondacrx
d7954f4fc7
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71 )
2020-06-18 12:39:39 -04:00
hondacrx
230453c451
New Year 2020 :)
2020-01-09 11:35:00 -05:00
hondacrx
63105504a4
Core/Items: Add ItemContext param to Item::Create function
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864 )
2019-11-23 00:44:38 -05:00
hondacrx
570aebce26
More refactoring of code.
2019-09-23 21:41:13 -04:00
hondacrx
35c06c09fd
Some refactoring of code. and some cleanups
2019-09-21 12:11:16 -04:00
hondacrx
87d30caa49
Ensure that all actions are compared to fixed point in time (ie. world update start)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897 )
2019-09-01 10:37:14 -04:00
hondacrx
b3faf9685a
Fix build. (scripts are fixed but most need updated tho)
2019-08-18 23:23:18 -04:00
hondacrx
1e1c5c77a8
2019 YAY!
2019-01-01 12:01:55 -05:00
hondacrx
f87224ac3d
Core/Spells: Removed useless calls of Spell.GetEffect and SpellInfo.GetEffect
2018-08-26 01:20:46 -04:00
hondacrx
8673e7218d
Core/Spells: Fixed travel form
2018-07-25 14:08:35 -04:00
hondacrx
943e858ccf
Core/Spells: Implement AURA_REMOVE_BY_INTERRUPT to provide aura scripts with more information when removing by Unit::RemoveAurasWithInterruptFlags
2018-07-25 12:25:53 -04:00
hondacrx
5dacd669b5
Core/Refactor: Part 3
2018-05-16 19:57:48 -04:00
hondacrx
f26f7a4348
Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
2018-05-08 15:36:23 -04:00
hondacrx
9b40067017
Core/Refactor: Part 2
2018-05-07 22:07:35 -04:00
hondacrx
216db1c23a
Core/Refactor: Part 1
2018-05-07 18:56:09 -04:00
hondacrx
b2c1554065
Core/Refactor: Fix alot of Possible loss of fraction warnings
2018-05-07 17:34:41 -04:00
hondacrx
0ab3b8e8cd
Core/DataStores: Fixed db2 structures after 7.3.5
2018-03-13 15:43:03 -04:00
hondacrx
5c59995b3a
Core\Misc: Fix build
2018-03-12 15:00:01 -04:00
hondacrx
c00ac4b292
Core/Script: Implement Paralytic Poison
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Core/DB: Misc db fixes
2018-03-12 14:55:50 -04:00
hondacrx
05ecb41a10
Core/Spell: partial revert of SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE immunity handling
2018-03-12 14:37:52 -04:00
hondacrx
2e6f6e1fef
Core/Scripts: fix a crash in Master's Call script
2018-03-11 14:52:46 -04:00
hondacrx
a596b3f1ea
Core/Players: Fixed mounts using MOUNT_FLAG_SELF_MOUNT flag
2018-03-06 11:17:30 -05:00
hondacrx
cada4700f3
Core/Spells: Fixed Lay on Hands not triggering Forbearance on target
2018-02-26 13:37:25 -05:00
hondacrx
854ae39aeb
Core/Spells: Removed outdated mechanic (spell downranking coef penalty)
2018-01-27 17:38:17 -05:00
hondacrx
bde833d452
Core/Scripts: Fixes ValidateSpellScripts, and type mismatch of parameters
2018-01-13 23:17:54 -05:00
hondacrx
5587505199
Core/Spell: restore old proc system behaviour on auras self proc.
2018-01-13 13:10:33 -05:00
hondacrx
9d3e87fd87
Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
2018-01-03 13:57:16 -05:00
hondacrx
28c0ef9d03
Happy New Year!!!!
2018-01-02 13:02:21 -05:00
hondacrx
6f1c9c47e6
Core/Scripts: add checks to Master's Call script
2017-12-30 16:59:47 -05:00
hondacrx
7a4d4ad945
Core/Spells: Moved applying exclusive aura spells to scripts
2017-12-24 17:21:05 -05:00
hondacrx
add72a063b
Core/Spells: Implemented spells causing Forbearance
2017-12-24 17:17:50 -05:00
hondacrx
9937d1e421
Core/Spells: Removed outdated disengage script - it can be cast out of combat
2017-12-19 15:01:09 -05:00
hondacrx
d02d893d15
Implemented Blinding Light
2017-11-22 12:33:30 -05:00
hondacrx
3479e2125c
Implemented Chaos Strike energize proc
2017-11-22 12:06:19 -05:00
hondacrx
02535a0d47
Fixed DK runes and runic power
2017-11-13 14:12:42 -05:00
hondacrx
1e22248418
Added warrior Mortal Strike & Colossus Smash Effect
2017-11-07 18:29:50 -05:00
Fabian
a3dc7b3f48
Ported .Net Core commits:
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hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00