Commit Graph

31 Commits

Author SHA1 Message Date
hondacrx cda53c8e7f Some cleanups. (might break build for scripts as they are a WIP) 2023-10-08 10:35:31 -04:00
hondacrx 8d553168e5 Core/Pools: Allow all gameobject types to be pool members
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb8f713d5fafefb82ee08d93ad76c2124a262a2a)
2023-02-12 01:17:31 -05:00
hondacrx f73e64396f Update license headers for all files. 2023-01-18 17:25:32 -05:00
hondacrx 63cbd18350 Fixed crashes and errors when loading into world. 2022-06-21 14:56:22 -04:00
hondacrx 4038b93aa1 Core/Pools: Implemented pooling for instances
Port From (https://github.com/TrinityCore/TrinityCore/commit/94d829c84fb184990e26178551d10ecdca049efd)
2022-06-15 22:56:12 -04:00
hondacrx 504da24dd0 Core/Pools: Fix pools with 1 member never spawning anything anymore
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c3dc31a3764681ae641e24ab61cd5256cc3331e)
2022-05-28 17:49:41 -04:00
hondacrx 271c3fd945 Core/Maps: move pooling hand-off outside of Map::CheckRespawn
Port From (https://github.com/TrinityCore/TrinityCore/commit/a8d00ddd69f3ff0f197b31d407e8c5112f229b4b)
2022-05-24 14:27:27 -04:00
hondacrx bb094c585b Core/Pools: Attempt to workaround pools being broken
Port From (https://github.com/TrinityCore/TrinityCore/commit/74923df35afe6f41b94edada701d50fc53bbaf6e)
2022-02-27 23:38:18 -05:00
hondacrx 81d08e48e5 Core/Pools: Fix crash on startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eff81f9dbf93e6f1efbd77b2623a0ee881f82cf)
2022-02-17 17:17:53 -05:00
hondacrx 717ed6e36a Core/Pooling: Remove respawn times from the database when despawning a pool
Port From (https://github.com/TrinityCore/TrinityCore/commit/97c1d01cbbc3ea828a2edfdc3a0b221e31d89f28)
2022-02-17 17:15:59 -05:00
hondacrx 7531735669 Core/Phasing: Implemented db spawns in personal phases
Port From (https://github.com/TrinityCore/TrinityCore/commit/8fabe5a3aacf7797f03d074ab8434f445be64955)
2022-01-27 14:01:49 -05:00
hondacrx d2ba807c20 Core/Misc: Some refactoring
Port From (https://github.com/TrinityCore/TrinityCore/commit/94a79bac7a06aa0f931e9d651928de7eea0a8b5c)
2022-01-06 20:07:26 -05:00
hondacrx ed761eb400 Core/Pooling: Quest pooling rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/51fbda4223442635a35d3225c0797d0151ea7051)
2022-01-04 17:35:29 -05:00
hondacrx 644a08d2a7 Core/DB: Merge pool_creature, pool_gameobject and pool_pool into a single pool_members table.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b78f5055640bd606751d2ccc9549d14fd1d552e)
2022-01-01 15:34:24 -05:00
hondacrx 9b2d1e67b6 Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
2021-12-27 17:39:42 -05:00
hondacrx 302a1f293c Some Cleanups 2021-06-07 18:06:16 -04:00
hondacrx 9621a951f4 Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries
Port From (https://github.com/TrinityCore/TrinityCore/commit/5e774fc7f1941484ec86c1c5abe5bbb14f4e4090)
2021-06-02 22:16:15 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx da273c3a06 Core/Pooling: Fixed less and less objects from pools being spawned the longer the server is running
Port From (https://github.com/TrinityCore/TrinityCore/commit/00991543167cd15d9ef52a50f19f0b242dfdbe00)
2021-02-18 12:44:04 -05:00
hondacrx 15ae7a7c66 Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
2020-08-23 21:52:32 -04:00
hondacrx b628eaec35 Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
2020-07-24 18:14:35 -04:00
hondacrx 2ec6d06950 Core/SAI: Change SmartScript.GetTargets to return an ObjectList
Port From (https://github.com/TrinityCore/TrinityCore/commit/259bde591444980c27a17524c140f078c4159f55)
2020-07-21 15:13:51 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 570aebce26 More refactoring of code. 2019-09-23 21:41:13 -04:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 7255455b22 Core/Refactor: Part 5 2018-07-05 10:57:42 -04:00
hondacrx 419ee1b882 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 20:15:24 -05:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
hondacrx 523a61b8ca Core/Pools: PoolManager cleanup 2017-12-30 16:46:15 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00