Commit Graph

45 Commits

Author SHA1 Message Date
hondacrx d5911e1c92 Misc fixes. 2021-11-14 16:48:38 -05:00
hondacrx 02ad0a2284 Core/Threat: Properly sequence checking offline state _after_ adding the reference to the threat list. This ensures IsEngagedWith reports consistent values for downstack calls in Creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e53839291c3782acca46d2f88f84b86d6e15b1)
2021-11-03 11:50:57 -04:00
hondacrx e255a0b3e5 Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and taunting units can no longer be suppressed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c323758631fe5e414e7e2bb002b5ba89aa449834)
2021-11-03 11:07:12 -04:00
hondacrx 3335ae937d Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
Port From (https://github.com/TrinityCore/TrinityCore/commit/55cb4f9a6d614943ffe70b7e17ca74aeeafe3a18)
2021-11-02 14:29:49 -04:00
hondacrx 5e29a231c9 Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios.
Port From (https://github.com/TrinityCore/TrinityCore/commit/00b9c23e28dc19a3a9f45d1d5b86d203f55b2a7e)
2021-11-02 14:16:25 -04:00
hondacrx ed85016d00 Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6f4b5340792bfdf5f73c6bccd3a5f4a926f00fa)
2021-11-02 13:30:59 -04:00
hondacrx 0e1eeba55a Misc fixes 2021-11-02 13:24:16 -04:00
hondacrx 9edca0bd50 Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a503ff597bf07c12202c510de8245b76755b668)
2021-11-01 12:10:04 -04:00
hondacrx 3f684eadf9 Core/Threat: Threat system adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/392a644dc8562ea54b9c185a2776fceb1006e2cd)
2021-11-01 12:04:49 -04:00
hondacrx 26940fa650 Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
2021-10-31 13:55:26 -04:00
hondacrx aa5994f457 Core/Threat: Re-add fixate system. I am being told Netherspite needs it.
Port From (https://github.com/TrinityCore/TrinityCore/commit/16eb5032ad0e8fbc9cd9d3229be65a8f0190347b)
2021-09-26 14:23:30 -04:00
hondacrx 889e0570f0 Core/Threat: Fix taunt behavior in some edge cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/4634cfaa9f1e7064147f2c81a146234405f4e121)
2021-09-26 14:15:27 -04:00
hondacrx 9afc755dec Core/Unit: UNIT_FLAG renames
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
2021-09-26 14:00:30 -04:00
hondacrx 37fd6936fd Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boost heap iterators. Use ordered iterators instead, this is cheap for our use case anyway. This will make taunt behave consistently again.
Port From (https://github.com/TrinityCore/TrinityCore/commit/74cdf260e1e37d54ac1ce2045f05a2e50f7eceaa)
2021-08-09 10:27:17 -04:00
hondacrx c168c6b145 Fixes one crash 2021-06-28 20:14:20 -04:00
hondacrx 7cbfcf9949 Combat/Threat: Now set engaged state for all units on offline reference registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fdc1c5b6c952262f98f15f35dcf19fe293c65d5b)
2021-06-23 15:14:51 -04:00
hondacrx f7e09403ec Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (instead of copied) between all creatures threatened by the action. Thanks to Foereaper for help with testing, and my apologies to healers everywhere.
Port From (https://github.com/TrinityCore/TrinityCore/commit/73bf0e3a0b1f93d8dab719194b4aa5bf746cb969)
2021-06-23 13:31:01 -04:00
hondacrx 9631f569fa Core/Threat: Passive creatures now properly become engaged when adding an offline threat entry. Fixes RoS and Thaddius, maybe more.
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f91cf23ab8ab5f4fe35cba2e504d299248c4e60)
2021-06-23 13:29:40 -04:00
hondacrx 1c9eeb403a Core/Threat: Fix a potential crash that would occur in specific edge cases of AI being a bit naughty.
Port From (https://github.com/TrinityCore/TrinityCore/commit/56fcd8ba1dc33e00ff6f98704764dcdebd838fd3)
2021-06-22 20:51:08 -04:00
hondacrx 52e43853fe More Cleanups 2021-06-08 12:56:09 -04:00
hondacrx 302a1f293c Some Cleanups 2021-06-07 18:06:16 -04:00
hondacrx cb7640e3c6 Misc Fixes 2021-06-07 13:13:58 -04:00
hondacrx 82eb0b2fd5 Misc fixes 2021-05-18 13:46:40 -04:00
hondacrx a204c827b5 Scripts/Commands: New command: .debug threatinfo
Port From (https://github.com/TrinityCore/TrinityCore/commit/e090c9a00eab7af40ba1b4090d5b5a456a3e4b33)
2021-05-18 13:33:55 -04:00
hondacrx 5cc1dd1a61 Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
2021-05-18 12:45:55 -04:00
hondacrx 9851142796 Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
2021-05-18 12:25:40 -04:00
hondacrx 1ca5b5bcad Core/Objects: Refactor private object checks into separate function
Port From (https://github.com/TrinityCore/TrinityCore/commit/f21270b987211041b95d6befa7192d313692920d)
2021-03-29 17:20:45 -04:00
hondacrx b4bf10ed22 Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
2021-03-29 17:11:46 -04:00
hondacrx 0501481fcd Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
2021-03-28 15:49:12 -04:00
hondacrx 4568cdad48 Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
2021-03-17 18:52:59 -04:00
hondacrx 923def9f4a Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
2021-03-04 14:43:39 -05:00
hondacrx bfe8667299 Core/Combat: Fixed issues with creatures sometimes entering combat with friendly targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/67ffe7bcf02bc03061ae06285ea55b7eeeb76eff)
2020-08-22 13:02:41 -04:00
hondacrx 193ad3a48d Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
2020-08-22 11:58:19 -04:00
hondacrx d7954f4fc7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
2020-06-18 12:39:39 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 570aebce26 More refactoring of code. 2019-09-23 21:41:13 -04:00
hondacrx 2d2a72ce3e Core/Misc: Various crash fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/4f65dc5e20cc3af5b3595809707c632faa6e5900)
2019-08-17 11:23:32 -04:00
hondacrx d3bce6a75c Core/Misc: Fix various crashes, also related to multithreading
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad008c43b75080ec59aa973f1e2e4424332c34a4)
2019-08-16 22:03:02 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 7aa494d5dd Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception 2018-06-15 12:34:56 -04:00
hondacrx 9b40067017 Core/Refactor: Part 2 2018-05-07 22:07:35 -04:00
hondacrx c69c715cc0 Core/Spells: Implemented personal summons 2018-04-08 18:50:05 -04:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
hondacrx 1e5249b6b0 Core/Auras: Implemented using all aura interrupt flag fields 2017-12-18 10:14:17 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00