RioMcBoo
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e25b0fd0a8
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Core/OutdoorPVP: Move OutdoorPVPs in 'Scripts' project
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2024-04-04 10:24:54 +02:00 |
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hondacrx
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69d144c399
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Core/Battlegrounds: Strand of the Ancients Rework
Port From (https://github.com/TrinityCore/TrinityCore/commit/3d56cdc08413a0682299136a763e13e67d38818b)
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2024-03-06 17:19:02 -05:00 |
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hondacrx
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5972f3b8a1
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Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ef0c045202a6af33fb991f2ff765fa183ce976f)
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2024-02-04 16:31:49 -05:00 |
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hondacrx
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e2caec12dc
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Core/GameObject: Implement ControlZone gameobject type
Port From (https://github.com/TrinityCore/TrinityCore/commit/f96f041c3edadfb5f1f09705fe699c2d7a9ed423)
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2024-01-31 20:53:44 -05:00 |
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hondacrx
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cda53c8e7f
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Some cleanups. (might break build for scripts as they are a WIP)
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2023-10-08 10:35:31 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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dc547288bf
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Core/OutdoorPvP: Dropped HandleGossipOption and CanTalkTo from OutdoorPvP and move the related stuff to npc scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/0de520ed9241e6a6e449a6c9c00194e81b105201)
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2022-09-02 14:25:17 -04:00 |
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hondacrx
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b3a404e2e8
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Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/775be0682a794d0a1f62d656f8c6c6dffca8de79)
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2022-07-19 12:14:32 -04:00 |
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hondacrx
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054dd15aa0
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Core/OutdoorPvP: Remove manual spawn management functions from OutdoorPvP
Port From (https://github.com/TrinityCore/TrinityCore/commit/21ae3766928641c7af24cd96544fc5b115461e82)
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2022-07-19 11:49:53 -04:00 |
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hondacrx
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2f1b3dae37
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Core/OutdoorPvP: Move remaining outdoorpvp spawns to db
Port From (https://github.com/TrinityCore/TrinityCore/commit/195341c807fa98e76608fb9449979f6be8b5362e)
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2022-07-19 11:47:09 -04:00 |
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hondacrx
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9421aeee98
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Core/WorldStates: Migrate OutdoorPvP worldstates to new system
Port From (https://github.com/TrinityCore/TrinityCore/commit/36ff703df55704265a28e28f4ea9f9cdcb54e85c)
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2022-07-13 17:31:56 -04:00 |
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hondacrx
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8934cfb6dc
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Core/GameObjects: Changed gameobject artkit type to uint
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb3b2cf4cb4897a7dd087e2409a250c887c3fb9a)
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2022-06-02 20:58:32 -04:00 |
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hondacrx
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569232c3fe
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Battlefields: Move BF scripts out of game
Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
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2022-02-24 10:51:24 -05:00 |
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hondacrx
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828fafbcc8
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Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
Port From (https://github.com/TrinityCore/TrinityCore/commit/2532de6acb7d73957a8fca44e7fc26160f47cc47)
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2021-12-27 16:29:29 -05:00 |
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hondacrx
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a7936eb46c
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Misc fixes.
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2021-11-15 23:35:21 -05:00 |
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hondacrx
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b026ee7ef8
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More cleanups of custom classes in favor of .NET runtime types.
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2021-11-15 18:04:57 -05:00 |
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hondacrx
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302a1f293c
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Some Cleanups
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2021-06-07 18:06:16 -04:00 |
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hondacrx
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aaa3964d49
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Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
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2021-05-02 13:41:19 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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0d1bfff206
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Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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2021-02-04 12:12:54 -05:00 |
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hondacrx
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4fb259abfa
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Core/Logs: Fix more logs
Port From (https://github.com/TrinityCore/TrinityCore/commit/93552510abf2fe0db0557036143b124c4a12cbe5)
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2021-01-26 16:38:23 -05:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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f7aa724d8f
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Core/OutdoorPvP: refactor using Position and Quat to pack parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
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2020-07-23 19:29:11 -04:00 |
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hondacrx
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581d077acd
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Refactoring of BNetServer
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2020-07-12 00:06:43 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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570aebce26
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More refactoring of code.
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2019-09-23 21:41:13 -04:00 |
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hondacrx
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d3cbe70f56
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Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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2019-08-17 10:47:55 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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154102d00d
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Core/Scripts: Added and fixed some scripts
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2018-06-15 12:37:38 -04:00 |
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hondacrx
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7aa494d5dd
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Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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2018-06-15 12:34:56 -04:00 |
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hondacrx
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b2c1554065
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Core/Refactor: Fix alot of Possible loss of fraction warnings
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2018-05-07 17:34:41 -04:00 |
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hondacrx
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d84fe44a81
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Core/Misc: Misc fixes
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2018-05-06 15:29:39 -04:00 |
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hondacrx
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0ab3b8e8cd
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Core/DataStores: Fixed db2 structures after 7.3.5
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2018-03-13 15:43:03 -04:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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