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04a3bf7d8f8a7c879800b7e00808a15a9bf061d1
CypherCore/Source/Game/AI/CoreAI
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hondacrx 04a3bf7d8f Core/AI: Allow creatures to evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/93e66f3f3e8bdcf0138ab67c3edda948d6f97b00)
2022-01-07 11:18:14 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Core/AI: Allow creatures to evade
2022-01-07 11:18:14 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
2022-01-05 20:25:41 -05:00
PassiveAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PetAI.cs
Core/AI: Make charmed creatures follow their owner
2022-01-07 11:12:23 -05:00
TotemAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
UnitAI.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
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