Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
04afbd8f338b2d2bc108d46e93b5b291097d7cbe
CypherCore/Source/Game/AI/CoreAI
T
History
hondacrx 0a28bd434a Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0164fb2b9cc35663e337d48660d5bca1e973d99)
2022-09-05 21:57:54 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CombatAI refactor
2022-05-03 13:31:43 -04:00
CreatureAI.cs
Start adding missing scripts Part1
2022-07-04 20:11:21 -04:00
GameObjectAI.cs
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
2022-05-26 20:08:35 -04:00
PetAI.cs
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-05-30 16:12:11 -04:00
ScheduledChangeAI.cs
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick
2022-05-30 14:56:15 -04:00
TotemAI.cs
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach
2022-06-15 16:09:33 -04:00
UnitAI.cs
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI
2022-09-05 21:57:54 -04:00
Powered by Gitea Version: 1.26.4 Page: 38ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API