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26fe8a45b5a69b3e79ccb935a4d755235df79b36
CypherCore/Source/Game/Entities/Unit
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hondacrx 8f573ee28d Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
Port From (https://github.com/TrinityCore/TrinityCore/commit/62dc916184d5d32b26a2d331d84d3cae481040fb)
2024-03-14 10:56:01 -04:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Combat.cs
Misc fixes
2024-03-13 21:10:14 -04:00
Unit.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Fields.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Movement.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Pets.cs
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
2024-02-29 17:08:30 -05:00
Unit.Spells.cs
Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
2024-03-14 10:56:01 -04:00
Vignette.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
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