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3cacc1ff6885ea1f46ca0396cc752d4db34cf05a
CypherCore/Source/Game/AI/CoreAI
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hondacrx c5f84e953f AI/CreatureAI: Properly update Victim even while spell focusing
Port From (https://github.com/TrinityCore/TrinityCore/commit/1bbf61ef02061bfbc80e5293b4d4de0ad4560d36)
2022-05-24 13:06:13 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CombatAI refactor
2022-05-03 13:31:43 -04:00
CreatureAI.cs
AI/CreatureAI: Properly update Victim even while spell focusing
2022-05-24 13:06:13 -04:00
GameObjectAI.cs
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
2022-03-03 13:37:48 -05:00
PetAI.cs
Core/PetAI: Validate GetCharmInfo()
2022-02-27 23:36:55 -05:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint checking wrong path id parameter
2022-04-28 10:36:37 -04:00
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