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55c298be9fb2012a483df117498602c236979ecb
CypherCore/Source/Game/Entities/Unit
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hondacrx 5e193139a2 Core/Unit: movement related corrections prior to getting Charmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/ef6a5d3c3c010f9ad63a71015a533a3894ab38b9)
2021-12-27 17:10:23 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
Unit.cs
Core/Vehicle: prevent creature vehicles from following their old movement generator when a player enters them in some cases.
2021-12-27 15:40:37 -05:00
Unit.Fields.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Movement.cs
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application.
2021-12-23 20:19:55 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove
2021-12-27 15:23:22 -05:00
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