Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
5a7d42530eb9da1d301d7bdf326a12ff2e1f5df9
CypherCore/Source/Game/AI
T
History
hondacrx 5a7d42530e Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9d52c954793404af02f75af97390d7c82c433ff)
2021-12-24 20:55:55 -05:00
..
CoreAI
Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
2021-12-24 20:55:55 -05:00
PlayerAI
Core/PlayerAI: apply some movement related corrections
2021-12-07 18:23:50 -05:00
ScriptedAI
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
2021-12-24 20:15:10 -05:00
SmartScripts
Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creature using CreatureAI.
2021-12-24 20:51:13 -05:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Powered by Gitea Version: 1.26.4 Page: 18ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API