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5a7d42530eb9da1d301d7bdf326a12ff2e1f5df9
CypherCore/Source/Game/AI/CoreAI
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hondacrx 5a7d42530e Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9d52c954793404af02f75af97390d7c82c433ff)
2021-12-24 20:55:55 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
2021-12-24 20:55:55 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
2021-12-24 20:15:10 -05:00
PassiveAI.cs
AI/TotemAI: Tell Shaman Totems to stay put and stop moving.
2021-12-24 20:20:05 -05:00
PetAI.cs
AI/TotemAI: Tell Shaman Totems to stay put and stop moving.
2021-12-24 20:20:05 -05:00
TotemAI.cs
AI/TotemAI: Tell Shaman Totems to stay put and stop moving.
2021-12-24 20:20:05 -05:00
UnitAI.cs
Misc fixes
2021-12-07 20:57:02 -05:00
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