Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
673d2fff4022e5f14f102a7dba4dfd8edb2988a3
CypherCore/Source/Game/Entities/Creature
T
History
hondacrx 673d2fff40 Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
Port From (https://github.com/TrinityCore/TrinityCore/commit/8f3904f8fd4e7536d1e7ba8e701f4774519fd867)
2022-01-04 18:46:40 -05:00
..
Creature.cs
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
2022-01-04 18:46:40 -05:00
Creature.Fields.cs
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
2022-01-04 17:55:02 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.
2021-12-27 15:37:55 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
Powered by Gitea Version: 1.26.4 Page: 21ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API