Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
73b456b5a07df779b48be73b090741bc3c8ebbc9
CypherCore/Source/Game/Movement
T
History
hondacrx fcf47da853 Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
Port From (https://github.com/TrinityCore/TrinityCore/commit/934c320d4b0da40691be7449f860447fe79b4083)
2022-01-07 12:44:09 -05:00
..
Generators
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
AbstractFollower.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
MotionMaster.cs
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
MoveSpline.cs
Core/Movement: Implement MoveSplineFlag::Enter_Cycle
2022-01-07 10:44:03 -05:00
MoveSplineFlags.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
MoveSplineInit.cs
Core/Movement: Implement MoveSplineFlag::Enter_Cycle
2022-01-07 10:44:03 -05:00
MoveSplineInitArgs.cs
Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height
2021-12-01 10:34:19 -05:00
Spline.cs
Core/Spline: Fix crash
2022-01-01 17:09:21 -05:00
WaypointManager.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Powered by Gitea Version: 1.26.4 Page: 38ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API