Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
74133edce17236d65915cb510768b80eee968c1f
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 74133edce1 Misc fixes/missed stuff
2021-12-27 18:11:38 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
Unit.cs
Misc fixes/missed stuff
2021-12-27 18:11:38 -05:00
Unit.Fields.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Movement.cs
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application.
2021-12-23 20:19:55 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove
2021-12-27 15:23:22 -05:00
Powered by Gitea Version: 1.26.4 Page: 36ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API