Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8f573ee28d3328215b0a3b425392580a4cd11d54
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 8f573ee28d Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
Port From (https://github.com/TrinityCore/TrinityCore/commit/62dc916184d5d32b26a2d331d84d3cae481040fb)
2024-03-14 10:56:01 -04:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Combat.cs
Misc fixes
2024-03-13 21:10:14 -04:00
Unit.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Fields.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Movement.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Unit.Pets.cs
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
2024-02-29 17:08:30 -05:00
Unit.Spells.cs
Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
2024-03-14 10:56:01 -04:00
Vignette.cs
Core/Objects: Implemented vignettes
2024-03-13 21:09:46 -04:00
Powered by Gitea Version: 1.26.4 Page: 16ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API