Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9afc755dec30a3f6bdb8016b8208b7e1c53e9eb1
CypherCore/Source/Scripts/World
T
History
hondacrx 9afc755dec Core/Unit: UNIT_FLAG renames
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
2021-09-26 14:00:30 -04:00
..
Achievements.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
AreaTrigger.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
DuelReset.cs
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
2021-03-04 14:43:39 -05:00
EmeraldDragons.cs
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-19 10:22:43 -04:00
GameObject.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
ItemScripts.cs
Some missed stuff.
2021-06-18 15:19:41 -04:00
MobGenericCreature.cs
Core/Spells: CastSpell Cleanup
2021-04-18 18:42:11 -04:00
NpcGuard.cs
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-19 10:22:43 -04:00
NpcInnkeeper.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
NpcSpecial.cs
Core/Unit: UNIT_FLAG renames
2021-09-26 14:00:30 -04:00
SceneScripts.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
Powered by Gitea Version: 1.26.4 Page: 21ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API