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a09f085aa9ea6bea1ec9a4810144d9ca3d766ef2
CypherCore/Source/Game/AI/CoreAI
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hondacrx fcf47da853 Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
Port From (https://github.com/TrinityCore/TrinityCore/commit/934c320d4b0da40691be7449f860447fe79b4083)
2022-01-07 12:44:09 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Core/AI: Fix remaining charming issue
2022-01-07 11:20:03 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
2022-01-05 20:25:41 -05:00
PassiveAI.cs
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
PetAI.cs
Core/AI: Make charmed creatures follow their owner
2022-01-07 11:12:23 -05:00
TotemAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
UnitAI.cs
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
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