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CypherCore/Source/Game/Entities/Unit
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hondacrx 74133edce1 Misc fixes/missed stuff
2021-12-27 18:11:38 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
Unit.cs
Misc fixes/missed stuff
2021-12-27 18:11:38 -05:00
Unit.Fields.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Movement.cs
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application.
2021-12-23 20:19:55 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove
2021-12-27 15:23:22 -05:00
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