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a59b3b8075e507d98331b55dfa207f7bb68ccd68
CypherCore/Source/Game/Entities/Creature
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hondacrx 78d39e4c19 Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
2022-05-25 13:36:12 -04:00
..
Creature.cs
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
2022-05-25 13:36:12 -04:00
Creature.Fields.cs
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
2022-05-25 13:36:12 -04:00
CreatureData.cs
Fix build
2022-05-25 13:30:11 -04:00
CreatureGroups.cs
Misc fixes
2022-02-23 16:28:45 -05:00
Gossip.cs
Core/PacketIO: Updated packet structures to 9.2.0
2022-05-09 23:14:38 -04:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
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