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dce33d2b71f4111245442f2a49ae036d3055e332
CypherCore/Source/Game/Spells
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hondacrx dce33d2b71 Core/Spells: Include RealPointsPerLevel when determining if aura is negative.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c10ea614918ccbb6e0601117fd024a6e8c91a0b2)
2021-11-03 16:22:28 -04:00
..
Auras
Scripts/Auras: Lookup aura scripts by their type, not name
2021-11-03 12:31:46 -04:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
Core/Instances: Drop allowMount column in instance_template as it is already handled properly by SPELL_ATTR0_OUTDOORS_ONLY
2021-11-02 13:34:29 -04:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/Threat: Threat system adjustments
2021-11-01 12:04:49 -04:00
SpellHistory.cs
Core/Spells: Implement priest holy words + modify cooldown for a charge
2021-04-20 13:13:49 -04:00
SpellInfo.cs
Core/Spells: Include RealPointsPerLevel when determining if aura is negative.
2021-11-03 16:22:28 -04:00
SpellManager.cs
Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
2021-10-17 09:11:00 -04:00
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