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ec88268d0fd39aca04b0fe6dd94a450fbd6289b1
CypherCore/Source/Game/AI/CoreAI
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hondacrx ec88268d0f Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint checking wrong path id parameter
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2d2df96dbe8e31e27283f73bad576ab42a3d579)
2022-04-28 10:36:37 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Misc fixes
2022-02-28 14:16:57 -05:00
CreatureAI.cs
Convert alot of methods to use TimeSpan.
2022-03-01 23:47:53 -05:00
GameObjectAI.cs
Core/AI: refactor SpellHit and SpellHitTarget.
2022-02-23 16:02:13 -05:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
2022-03-03 13:37:48 -05:00
PetAI.cs
Core/PetAI: Validate GetCharmInfo()
2022-02-27 23:36:55 -05:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint checking wrong path id parameter
2022-04-28 10:36:37 -04:00
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