Core/Movement: Fixed desync in player knockback movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/9fcf920d0e69df5c8ca5078d3687f3843b51fcbd)
This commit is contained in:
hondacrx
2022-07-02 20:36:49 -04:00
parent 6d294143c6
commit 29c032b455
+1
View File
@@ -584,6 +584,7 @@ namespace Game
if (GetPlayer().GetUnitBeingMoved().GetGUID() != movementAck.Ack.Status.Guid)
return;
movementAck.Ack.Status.Time = AdjustClientMovementTime(movementAck.Ack.Status.Time);
GetPlayer().m_movementInfo = movementAck.Ack.Status;
MoveUpdateKnockBack updateKnockBack = new();