Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
Port From (https://github.com/TrinityCore/TrinityCore/commit/de3eb7b298468d87b33a29e1baaa50508e90b562)
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@@ -2771,6 +2771,8 @@ namespace Game.Entities
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{
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{
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m_respawnTime = respawn > 0 ? GameTime.GetGameTime() + respawn : 0;
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m_respawnTime = respawn > 0 ? GameTime.GetGameTime() + respawn : 0;
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m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0);
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m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0);
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if (respawn != 0 && !m_spawnedByDefault)
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UpdateObjectVisibility(true);
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}
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}
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public bool IsSpawned()
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public bool IsSpawned()
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