Core/Entities: don't finalize movesplines before deleting.

Port From (https://github.com/TrinityCore/TrinityCore/commit/848f0d13235dc5982a7dcb96a96169b5ceb027f1)
This commit is contained in:
hondacrx
2020-05-06 13:42:23 -04:00
parent d2447cc665
commit 360b7a81e7
-1
View File
@@ -494,7 +494,6 @@ namespace Game.Entities
CombatStop();
DeleteThreatList();
GetHostileRefManager().DeleteReferences();
GetMotionMaster().Clear(false); // remove different non-standard movement generators.
}
public override void CleanupsBeforeDelete(bool finalCleanup = true)
{