Core/Entities: don't finalize movesplines before deleting.
Port From (https://github.com/TrinityCore/TrinityCore/commit/848f0d13235dc5982a7dcb96a96169b5ceb027f1)
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@@ -494,7 +494,6 @@ namespace Game.Entities
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CombatStop();
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DeleteThreatList();
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GetHostileRefManager().DeleteReferences();
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GetMotionMaster().Clear(false); // remove different non-standard movement generators.
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}
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public override void CleanupsBeforeDelete(bool finalCleanup = true)
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{
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