Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/71ce61cc951c5795b02f11212a392987d4ba0af1)
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@@ -3600,6 +3600,7 @@ namespace Game.Spells
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case AuraType.ModAttackerRangedCritChance:
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case AuraType.ModAttackerSpellAndWeaponCritChance:
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case AuraType.Dummy:
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case AuraType.ModHealing:
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// check target for positive and negative spells
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if (!_isPositiveTarget(effect))
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return false;
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