Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative

Port From (https://github.com/TrinityCore/TrinityCore/commit/71ce61cc951c5795b02f11212a392987d4ba0af1)
This commit is contained in:
hondacrx
2022-02-23 16:34:44 -05:00
parent eb5d4a4e7d
commit 3fb2429495
+1
View File
@@ -3600,6 +3600,7 @@ namespace Game.Spells
case AuraType.ModAttackerRangedCritChance:
case AuraType.ModAttackerSpellAndWeaponCritChance:
case AuraType.Dummy:
case AuraType.ModHealing:
// check target for positive and negative spells
if (!_isPositiveTarget(effect))
return false;