Core/Unit: Guardians no longer enter combat before reaching the target
Port From (https://github.com/TrinityCore/TrinityCore/commit/0de5fbb6c0aee0ef7fd7750dd8246f6ae576bc83)
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@@ -328,7 +328,7 @@ namespace Game.Entities
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if (meleeAttack)
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AddUnitState(UnitState.MeleeAttacking);
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if (creature != null && !IsPet())
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if (creature != null && !IsControlledByPlayer())
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{
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EngageWithTarget(victim); // ensure that anything we're attacking has threat
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