Core/Movement: Typo fix for falling to void case

This commit is contained in:
hondacrx
2018-03-18 12:02:51 -04:00
parent aaae2edf02
commit 44a2aed926
+1 -1
View File
@@ -191,7 +191,7 @@ namespace Game
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover.IsAlive())
if (plrMover.IsAlive())
plrMover.KillPlayer();
}
}