Core/Movement: Typo fix for falling to void case
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@@ -191,7 +191,7 @@ namespace Game
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// player can be alive if GM/etc
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// change the death state to CORPSE to prevent the death timer from
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// starting in the next player update
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if (!plrMover.IsAlive())
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if (plrMover.IsAlive())
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plrMover.KillPlayer();
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}
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}
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