Core/Misc: Apply fatigue when flying too

Port From (https://github.com/TrinityCore/TrinityCore/commit/eb25fbd485ccf7791fff415d5e0aaf5cb8329584)
This commit is contained in:
hondacrx
2021-12-07 14:18:39 -05:00
parent dcd4dc4226
commit 754ac90d50
@@ -787,9 +787,6 @@ namespace Game.Entities
public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
{
if (IsFlying())
return;
// process liquid auras using generic unit code
base.ProcessTerrainStatusUpdate(status, liquidData);