Core/Misc: Apply fatigue when flying too
Port From (https://github.com/TrinityCore/TrinityCore/commit/eb25fbd485ccf7791fff415d5e0aaf5cb8329584)
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@@ -787,9 +787,6 @@ namespace Game.Entities
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public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
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public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
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{
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{
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if (IsFlying())
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return;
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// process liquid auras using generic unit code
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// process liquid auras using generic unit code
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base.ProcessTerrainStatusUpdate(status, liquidData);
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base.ProcessTerrainStatusUpdate(status, liquidData);
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