Core/GameObject: Dropped flag should only spawn when debuff is not removed by default
Port From (https://github.com/TrinityCore/TrinityCore/commit/0367e1afc51916cb38c9ceecf1935fad0ea2d26a)
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@@ -5883,7 +5883,7 @@ namespace Game.Spells
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if (target == null)
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return;
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if (!apply)
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if (!apply && aurApp.GetRemoveMode() != AuraRemoveMode.Default)
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{
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GameObject gameObjectCaster = target.GetMap().GetGameObject(GetCasterGUID());
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if (gameObjectCaster != null)
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