Core/Misc: Mention vmaps in error message about loading gameobject models
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5ec4a7f05f34386cc76b7fe7c289d148d69a43d)
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@@ -425,6 +425,13 @@ namespace Game
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Environment.Exit(1);
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models...");
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if (!GameObjectModel.LoadGameObjectModelList())
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{
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Log.outFatal(LogFilter.ServerLoading, "Unable to load gameobject models (part of vmaps), objects using WMO models will crash the client - server shutting down!");
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Environment.Exit(1);
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading hotfix blobs...");
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Global.DB2Mgr.LoadHotfixBlob(m_availableDbcLocaleMask);
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@@ -496,13 +503,6 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models...");
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if (!GameObjectModel.LoadGameObjectModelList())
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{
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Log.outFatal(LogFilter.ServerLoading, "Unable to load gameobject models, objects using WMO models will crash the client - server shutting down!");
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Environment.Exit(1);
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading Instance Template...");
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Global.ObjectMgr.LoadInstanceTemplate();
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@@ -418,7 +418,7 @@ mmap.EnablePathFinding = 1
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#
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# vmap.enableLOS
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# vmap.enableHeight
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# Description: VMmap support for line of sight and height calculation.
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# Description: Vmap support for line of sight and height calculation.
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# Default: 1 - (Enabled, vmap.enableLOS)
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# 1 - (Enabled, vmap.enableHeight)
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# 0 - (Disabled)
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