Creature/AI: Remove SetVisible from SmartAI::InitializeAI

Port From (https://github.com/TrinityCore/TrinityCore/commit/77d76ecc1d13069fcff3fd1b609c924bca5ee965)
This commit is contained in:
hondacrx
2022-02-27 23:47:00 -05:00
parent cb58698045
commit bd040a1f17
-2
View File
@@ -575,8 +575,6 @@ namespace Game.AI
_despawnState = 0;
_escortState = SmartEscortState.None;
me.SetVisible(true);
_followGuid.Clear();//do not reset follower on Reset(), we need it after combat evade
_followDist = 0;
_followAngle = 0;