Creature/AI: Remove SetVisible from SmartAI::InitializeAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/77d76ecc1d13069fcff3fd1b609c924bca5ee965)
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@@ -575,8 +575,6 @@ namespace Game.AI
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_despawnState = 0;
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_escortState = SmartEscortState.None;
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me.SetVisible(true);
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_followGuid.Clear();//do not reset follower on Reset(), we need it after combat evade
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_followDist = 0;
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_followAngle = 0;
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