Core/Scripts: Forgot to add this for QuestScripts.
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@@ -159,6 +159,7 @@ namespace Game.Scripting
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case "AreaTriggerEntityScript":
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case "OnlyOnceAreaTriggerScript":
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case "SceneScript":
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case "QuestScript":
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if (!attribute.Name.IsEmpty())
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name = attribute.Name;
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