Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fbeef9cc450d1294c1964fe98e45645d breaking Far Sight

Port From (https://github.com/TrinityCore/TrinityCore/commit/9b79d1b410de03cd74fee90d952dcb37b82e257b)
This commit is contained in:
hondacrx
2022-01-06 00:04:53 -05:00
parent 5f81b80b8d
commit e3cff2c419
+1 -1
View File
@@ -330,9 +330,9 @@ namespace Game.Maps
return;
case TypeId.GameObject:
case TypeId.AreaTrigger:
case TypeId.DynamicObject:
grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
break;
case TypeId.DynamicObject:
default:
if (obj.IsWorldObject())
grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);