Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fbeef9cc450d1294c1964fe98e45645d breaking Far Sight
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b79d1b410de03cd74fee90d952dcb37b82e257b)
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@@ -330,9 +330,9 @@ namespace Game.Maps
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return;
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return;
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case TypeId.GameObject:
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case TypeId.GameObject:
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case TypeId.AreaTrigger:
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case TypeId.AreaTrigger:
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case TypeId.DynamicObject:
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
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break;
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break;
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case TypeId.DynamicObject:
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default:
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default:
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if (obj.IsWorldObject())
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if (obj.IsWorldObject())
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);
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