Core/Auras: Implemented SPELL_AURA_MODIFY_FALL_DAMAGE_PCT
Port From (https://github.com/TrinityCore/TrinityCore/commit/7c53be0210470d45efce672b5f3dbb3bc5bd857a)
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@@ -2031,6 +2031,8 @@ namespace Game.Entities
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float height = movementInfo.Pos.posZ;
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UpdateGroundPositionZ(movementInfo.Pos.posX, movementInfo.Pos.posY, ref height);
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damage = (uint)(damage * GetTotalAuraMultiplier(AuraType.ModifyFallDamagePct));
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if (damage > 0)
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{
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//Prevent fall damage from being more than the player maximum health
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