Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon

Port From (https://github.com/TrinityCore/TrinityCore/commit/91bbaae81e083a354cfa786969d0d374bd6a8a77)
This commit is contained in:
hondacrx
2021-11-29 14:22:18 -05:00
parent 8fbecac008
commit eea4bd3fb0
+1 -1
View File
@@ -1274,7 +1274,7 @@ namespace Game.DungeonFinding
if (!fromOpcode)
{
// Select a player inside to be teleported to
for (GroupReference refe = group.GetFirstMember(); refe != null && mapid == 0; refe = refe.Next())
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player plrg = refe.GetSource();
if (plrg && plrg != player && plrg.GetMapId() == dungeon.map)