Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon
Port From (https://github.com/TrinityCore/TrinityCore/commit/91bbaae81e083a354cfa786969d0d374bd6a8a77)
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@@ -1274,7 +1274,7 @@ namespace Game.DungeonFinding
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if (!fromOpcode)
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if (!fromOpcode)
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{
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{
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// Select a player inside to be teleported to
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// Select a player inside to be teleported to
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for (GroupReference refe = group.GetFirstMember(); refe != null && mapid == 0; refe = refe.Next())
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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{
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Player plrg = refe.GetSource();
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Player plrg = refe.GetSource();
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if (plrg && plrg != player && plrg.GetMapId() == dungeon.map)
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if (plrg && plrg != player && plrg.GetMapId() == dungeon.map)
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