Commit Graph

28 Commits

Author SHA1 Message Date
hondacrx 7baa1aede9 Combat/threat rewrite prep - merge RBAC/DB changes.
Port From (https://github.com/TrinityCore/TrinityCore/commit/118e53f1b84fca238a6f1039471351afa61bd6c4)
2020-07-24 17:50:10 -04:00
hondacrx 8e46ddaba5 Rename .debug uws to .debug worldstate (clarity change).
Port From (https://github.com/TrinityCore/TrinityCore/commit/29db04c3c92c0a6ca5d35d3fcc49d7766e3eddc3)
2020-07-24 16:26:30 -04:00
hondacrx ddaaae896e So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
2020-07-23 19:01:15 -04:00
hondacrx aa0dd8ba99 Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4179036bbeb775aa631b262fc38ab8bd9ccd502b)
2020-07-22 00:45:47 -04:00
hondacrx 581d077acd Refactoring of BNetServer 2020-07-12 00:06:43 -04:00
hondacrx 1a2411ae0f Ports from (https://github.com/TrinityCore/TrinityCore)
Core/Unit: don't clear low health aura states on death
Core/Gossip: Fix gossip bug on modify money
Core/Spells: Change the radius of PBAoEs following the feedback received on
Core/Player: update interaction checks, some info taken from client
Core/Spell: abort channeling if no valid targets are found after searching
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Core/Spell: fixed some problems with per caster aura states
Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit
Fix evade issues when a spell hits the target just before evading.
Scripts/Command: implement .debug play music command
Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat).
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
Core/Players: fix null dereference crash
2020-06-21 13:01:24 -04:00
hondacrx ba885908b7 Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
2020-05-06 14:34:20 -04:00
hondacrx 1464910d26 Core/DataStores: Updated db2 structures to 8.3.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/90628b7d29e041310abc25438f219a0c73c41bae)
2020-02-22 19:06:49 -05:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx e95115dc94 Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
2019-10-29 13:09:23 -04:00
hondacrx 570aebce26 More refactoring of code. 2019-09-23 21:41:13 -04:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 42d9ed78ee Core/DataStores: Implemented WorldStateExpression
Port From (https://github.com/TrinityCore/TrinityCore/commit/548d79bb06cfba3517347070dfe606748dda55ab)
2019-09-03 23:44:24 -04:00
hondacrx 125e3b3ac7 Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
2019-08-14 11:20:42 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 8e20114e10 BFA Update (still lots of testing to do tho) 2018-12-10 12:46:25 -05:00
hondacrx 5dacd669b5 Core/Refactor: Part 3 2018-05-16 19:57:48 -04:00
hondacrx fa35d60f60 Core/Entities: Phasing rewrite 2018-03-28 11:09:30 -04:00
hondacrx 6ecc0ae762 Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID 2018-03-18 11:43:59 -04:00
hondacrx 419ee1b882 Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects 2018-01-27 20:15:24 -05:00
hondacrx 79980e3dd2 Core/Entities: Remove phasemask 2018-01-10 22:26:47 -05:00
hondacrx befc9fcae7 Core/Entities: Extended SpawnMask to 64 bit 2018-01-06 23:43:44 -05:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
hondacrx 9a99767612 Forgot to add missing command 2018-01-02 13:00:30 -05:00
hondacrx 6c6cdac426 Revert "Fix parsing floats (#7)"
This reverts commit 5fc9082a02.
2017-12-14 21:53:22 -05:00
Elle 5fc9082a02 Fix parsing floats (#7) 2017-12-14 13:02:23 -05:00
hondacrx 8ed446ae7a Replace most T.Parse with T.TryParse for all user input. 2017-11-05 15:21:29 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00