Commit Graph

47 Commits

Author SHA1 Message Date
hondacrx 8694a2ae24 Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e55f10899712435102764671241b94a2026599)
2021-12-23 20:00:45 -05:00
hondacrx 6976fd649d Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
2021-12-07 14:26:39 -05:00
hondacrx 73aa366f31 UnitAI updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed884354944009979b828d21ee3498e830050af8)
2021-11-23 21:22:07 -05:00
hondacrx e8b8d2c1bb Core/Units: Fixed crash happening when charm was removed by its own charmed AI during update
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3c1b27c266e2857214a087fdd9339e06dbedf5e)
2021-11-16 23:26:08 -05:00
hondacrx bc84e62688 Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
2021-11-15 23:22:08 -05:00
hondacrx b026ee7ef8 More cleanups of custom classes in favor of .NET runtime types. 2021-11-15 18:04:57 -05:00
hondacrx 1e4fa35ac2 Core/Unit: Random code style/naming adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/05119fd90949340cad4a700d12069154a2faf5f6)
2021-11-01 12:09:07 -04:00
hondacrx ffb04bffc0 Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
2021-11-01 11:19:47 -04:00
hondacrx 26940fa650 Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
2021-10-31 13:55:26 -04:00
hondacrx ad1975b277 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
2021-09-26 10:29:27 -04:00
hondacrx 949d4806c5 Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
2021-08-29 18:27:08 -04:00
hondacrx aae86fe4d1 Core/Entities: Port some refactors
Port From (https://github.com/TrinityCore/TrinityCore/commit/431a326e6974d3c86452192767368ab6c4ea9b0b)
2021-06-22 20:43:41 -04:00
hondacrx 52e43853fe More Cleanups 2021-06-08 12:56:09 -04:00
hondacrx 9851142796 Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
2021-05-18 12:25:40 -04:00
hondacrx aaa3964d49 Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
2021-05-02 13:41:19 -04:00
hondacrx 7c83501ba7 Core/Grids: Allow customizing packets sent with MessageDistDeliverer and MessageDistDelivererToHostile depending on receiver
Port From (https://github.com/TrinityCore/TrinityCore/commit/3a37a2e0d7ce79d55c301f4246f08f1fc5c9c6d7)
2021-04-30 11:08:49 -04:00
hondacrx 0501481fcd Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
2021-03-28 15:49:12 -04:00
hondacrx cad2a7fa88 Core/Items: Addes support for calculating item level & cleanup iterating over items.
Based on https://github.com/TrinityCore/TrinityCore/pull/26276
2021-03-24 15:44:49 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 4568cdad48 Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
2021-03-17 18:52:59 -04:00
hondacrx d605ebca38 Core/Map: Change all foreach loops over objects in maps to for loops, Fixes Collection was modified enumeration operation may not execute 2021-01-03 14:58:09 -05:00
hondacrx cbbdf6d695 Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
2020-12-10 10:43:24 -05:00
hondacrx 7e2df34250 Misc cleanups/Fixes 2020-12-07 10:07:26 -05:00
hondacrx 581d077acd Refactoring of BNetServer 2020-07-12 00:06:43 -04:00
hondacrx d7954f4fc7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
2020-06-18 12:39:39 -04:00
hondacrx 2fc4e3e71f TC Ports:
Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed)
Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b)
Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9)
Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632)
Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94)
Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364)
Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720)
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26)
Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8)
Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06)
Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
2020-05-19 14:49:37 -04:00
hondacrx d8558a57ef Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values
Port From (https://github.com/TrinityCore/TrinityCore/commit/9842ca3f4a843e97815512e84e9860737ab5db21)
2020-05-19 14:07:41 -04:00
hondacrx 9ec956becf Core/Auras: reworked multiplicative AuraEffects calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/ebc06b1d0401be69066986e18d0e926170c58023)
2020-05-05 18:38:43 -04:00
hondacrx 230453c451 New Year 2020 :) 2020-01-09 11:35:00 -05:00
hondacrx 570aebce26 More refactoring of code. 2019-09-23 21:41:13 -04:00
hondacrx 35c06c09fd Some refactoring of code. and some cleanups 2019-09-21 12:11:16 -04:00
hondacrx 5b67e2f539 Core/Movement: Implemented movement forces
Port From (https://github.com/TrinityCore/TrinityCore/commit/8e98ceb2936842ea0032cbfdc04a510d6b1e5de0)
2019-09-08 12:48:10 -04:00
hondacrx d3cbe70f56 Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
2019-08-17 10:47:55 -04:00
hondacrx 125e3b3ac7 Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
2019-08-14 11:20:42 -04:00
hondacrx 1e1c5c77a8 2019 YAY! 2019-01-01 12:01:55 -05:00
hondacrx 8e20114e10 BFA Update (still lots of testing to do tho) 2018-12-10 12:46:25 -05:00
hondacrx 5dacd669b5 Core/Refactor: Part 3 2018-05-16 19:57:48 -04:00
hondacrx 7d4c0b7634 Core/Misc: Misc cleanups and changing of fields 2018-05-13 20:26:05 -04:00
hondacrx a2fafd2920 Core/DB: Misc fixes 2018-03-11 14:57:40 -04:00
hondacrx a96e26329f Core/Entities: better support of absorb, resist and block procs 2018-01-13 13:24:20 -05:00
hondacrx 28c0ef9d03 Happy New Year!!!! 2018-01-02 13:02:21 -05:00
hondacrx 3da0e167e6 Core/Spell: revamp of immunities system 2017-12-26 15:07:05 -05:00
hondacrx c7219c7098 Fixes Script loading.
Some cleanup on array Clear
Misc errors
2017-12-24 16:37:15 -05:00
hondacrx 1e5249b6b0 Core/Auras: Implemented using all aura interrupt flag fields 2017-12-18 10:14:17 -05:00
hondacrx 9db6771d92 Core/Spells: do not add PROC_HIT_NORMAL/PROC_HIT_CRITICAL flags if damage is fully nullified 2017-12-11 11:09:18 -05:00
hondacrx 690198736e fix logic error in DamageInfo.ModifyDamage. 2017-11-05 16:29:17 -05:00
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00