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b67e313e6b4fcbade1c7a1a31e60f6fc5a4447d2
CypherCore/Source/Game/AI/CoreAI
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hondacrx b67e313e6b Creature/AI: Reset CoolDowns on evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/a09d5d485404ce5ee976dbba74ab0b50f3a2bcde)
2022-01-05 23:29:59 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Creature/AI: Reset CoolDowns on evade
2022-01-05 23:29:59 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
2022-01-05 20:25:41 -05:00
PassiveAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PetAI.cs
Fixed pets repositioning themselves after every cast
2022-01-05 17:42:54 -05:00
TotemAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
UnitAI.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
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