Hondacrx
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74fe86a16a
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Core/Vmaps: Don't ignore model rotation when calculating liquid level
Port From (https://github.com/TrinityCore/TrinityCore/commit/53b4501ce9b072cfffe7de7f348094f443e36950)
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2025-02-23 13:05:53 -05:00 |
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Hondacrx
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406aa5e445
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Fix login
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2024-11-16 23:05:45 -05:00 |
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Hondacrx
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03e2904f0d
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Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor
Port From (https://github.com/TrinityCore/TrinityCore/commit/b3763c338d9c1b007b76b0ca94c069bcfbbd8801)
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2024-09-01 16:23:25 -04:00 |
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Hondacrx
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8b991e1a06
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Core/Vmaps: Fixed use after free and deadlocks when loading a model file fails
Port From (https://github.com/TrinityCore/TrinityCore/commit/d05dbaaecbd4bf7e1c0fd32d0fef34341b4067f6)
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2024-08-31 18:44:32 -04:00 |
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Hondacrx
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a9a28c889e
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Tools/vmap_assembler: Organize vmap files into directory-per-map
Port From (https://github.com/TrinityCore/TrinityCore/commit/518fe1fd1ecf107e11336c4a41ed90405b115dc0)
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2024-08-31 18:37:44 -04:00 |
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Hondacrx
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033a640aa5
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Core/Vmaps: Optimize loading vmaps
Port From (https://github.com/TrinityCore/TrinityCore/commit/35a2d49971984bcab96ac64fc52b30a9a4e06ce3)
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2024-08-31 18:34:42 -04:00 |
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Hondacrx
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e9b21a91be
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Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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2024-08-04 15:18:22 -04:00 |
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hondacrx
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26fe8a45b5
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Core/vmaps: Reset BIH::bounds on tree rebuilds
Port From (https://github.com/TrinityCore/TrinityCore/commit/18200e1b88596dbead10d0b8ecbd10557db43323)
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2024-03-14 11:06:18 -04:00 |
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hondacrx
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ccf73e23e3
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Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3)
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2024-03-12 23:04:13 -04:00 |
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hondacrx
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5f0608739d
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Tools/vmap_extractor: Move information about model type from spawns in vmap tiles to model file itself
Port From (https://github.com/TrinityCore/TrinityCore/commit/a70e758ba5eef1e8aa966cbabaee020630d2c872)
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2024-03-12 22:12:00 -04:00 |
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hondacrx
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74d8682426
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Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME
Port From (https://github.com/TrinityCore/TrinityCore/commit/815e158a3ec5f5e173376ff4273913990e9bce10)
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2023-07-01 09:09:57 -04:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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0abdfbd279
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Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ce66659929cbd680a91dd5caa1a5957f30b0716)
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2023-01-05 17:17:13 -05:00 |
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hondacrx
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c686484ce5
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Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded
Port From (https://github.com/TrinityCore/TrinityCore/commit/a2ec80b14ced0d32e5929af6286667de63e9d0ae)
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2023-01-04 16:41:58 -05:00 |
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hondacrx
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3cd58e4a17
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Core/Maps: Move terrain data handling out of Map class
Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
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2022-07-24 16:31:00 -04:00 |
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hondacrx
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d05595e44c
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Fixes using gameobject like chairs, also fixes indoor checks
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2022-07-13 15:02:06 -04:00 |
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hondacrx
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0f655d09ca
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Core/VMaps: Fixes getting no area/zone info, which caused you to be dismounted.
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2022-06-23 15:55:45 -04:00 |
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hondacrx
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8b1e02759a
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Fixed transports.
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2022-06-21 22:35:20 -04:00 |
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hondacrx
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7a3f188d2c
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Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8)
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2022-06-02 20:33:18 -04:00 |
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hondacrx
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48042ffab0
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Core/Vmaps: Use provided invDirection from G3D::Ray instead of calculating it ourselves
Port From (https://github.com/TrinityCore/TrinityCore/commit/428d8dc3b7616f7bb9d39c4b6343c5eec4e3c965)
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2022-05-31 14:23:49 -04:00 |
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hondacrx
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712dd7b9de
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Core/Common: Merge TimeTrackerSmall with TimeTracker
Port From (https://github.com/TrinityCore/TrinityCore/commit/8809d54ca2daa230b1439f012c8b10ee88d6beae)
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2022-03-02 14:06:04 -05:00 |
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hondacrx
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c14f1eb3dc
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Remove custom OptionalType and use the default c# nullable type.
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2022-03-01 17:27:56 -05:00 |
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hondacrx
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b026ee7ef8
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More cleanups of custom classes in favor of .NET runtime types.
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2021-11-15 18:04:57 -05:00 |
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hondacrx
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35710258b9
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Some fixes from the ports.
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2021-09-26 16:14:57 -04:00 |
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hondacrx
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7befdbd11b
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Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Port From (https://github.com/TrinityCore/TrinityCore/commit/453b59de57b3502163adc99a6fc9cbeec0645dcf)
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2021-09-26 11:32:01 -04:00 |
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hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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52e43853fe
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More Cleanups
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2021-06-08 12:56:09 -04:00 |
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hondacrx
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50c7682db6
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Core/Vmaps: Fixed crash in unloading vmaps
Port From (https://github.com/TrinityCore/TrinityCore/commit/622cec8a8fff031ff2d8f3e4c0ad4fb97971dd7d)
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2021-05-23 16:44:50 -04:00 |
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hondacrx
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2f031910b3
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Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb8f22ed2013f8cb6b9d61c738f2ebd96b83722f)
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2021-04-28 10:32:24 -04:00 |
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hondacrx
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17132dd6b6
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Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
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2021-04-16 16:14:43 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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65855d1f22
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Misc Fixes
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2021-01-08 20:45:13 -05:00 |
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hondacrx
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cacaee3944
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Fixed another crash.
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2020-12-17 18:25:08 -05:00 |
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hondacrx
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ae6fca8fc3
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Core/Vmaps: Fixed a ton of error messages when trying to unload vmaps that was never loaded due to old code that was misssed.
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2020-12-16 00:22:53 -05:00 |
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hondacrx
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f6203e98ee
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Fix build and loading crashes
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2020-12-15 13:20:10 -05:00 |
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hondacrx
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923786c12c
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Core/Collision: Fixed false positive errors in console about vmap loading
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a406db50626ba9e9a64c8c3d9b6e5b7310ac527)
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2020-12-13 17:33:31 -05:00 |
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hondacrx
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286a200178
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Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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2020-07-23 18:22:46 -04:00 |
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hondacrx
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c695b3ee5f
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Core/Maps: Improvements to terrain swap handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/eba31dea27b7fdc4a49c024898ef3a01bcbc7295)
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2020-05-25 20:32:24 -04:00 |
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hondacrx
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752137af52
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Refactoring Cleanup
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2020-02-03 14:42:20 -05:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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5b9ad41953
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Core/Items: Implement azerite empowered items
Port From (https://github.com/TrinityCore/TrinityCore/commit/d934824421c83598853487c5cc9e4cbb3c5d0006)
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2019-12-05 22:55:44 -05:00 |
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hondacrx
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570aebce26
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More refactoring of code.
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2019-09-23 21:41:13 -04:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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ac37cfeadd
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Core: Misc fixes
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2018-12-24 01:11:23 -05:00 |
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hondacrx
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8e20114e10
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BFA Update (still lots of testing to do tho)
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2018-12-10 12:46:25 -05:00 |
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hondacrx
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32ed5530d4
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Core/Maps: Should fix spam about not being able to unload files
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2018-08-29 14:42:53 -04:00 |
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hondacrx
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92481d8d9f
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Core/Misc: Fixes
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2018-08-01 13:33:11 -04:00 |
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hondacrx
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7aa494d5dd
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Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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2018-06-15 12:34:56 -04:00 |
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hondacrx
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5dacd669b5
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Core/Refactor: Part 3
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2018-05-16 19:57:48 -04:00 |
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