hondacrx
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437fe2d8fd
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Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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2024-02-05 18:18:30 -05:00 |
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hondacrx
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f73e64396f
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Update license headers for all files.
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2023-01-18 17:25:32 -05:00 |
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hondacrx
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558e976a5e
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Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e0deaefd4e84c8069f6249778774f605fc5e628)
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2022-05-26 20:08:35 -04:00 |
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hondacrx
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b5206453f6
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Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d548c34a961f4dd5e1a831e0a414970a4abff8c)
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2022-03-03 13:37:48 -05:00 |
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hondacrx
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6c0e21b4de
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Misc updates/fixes
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2022-01-27 12:36:56 -05:00 |
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hondacrx
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fcf47da853
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Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
Port From (https://github.com/TrinityCore/TrinityCore/commit/934c320d4b0da40691be7449f860447fe79b4083)
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2022-01-07 12:44:09 -05:00 |
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hondacrx
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2842cc9c91
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Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
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2022-01-01 17:05:29 -05:00 |
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hondacrx
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bd3768c4ef
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AI/TotemAI: Tell Shaman Totems to stay put and stop moving.
Port From (https://github.com/TrinityCore/TrinityCore/commit/007eb8c9311320217fdda0bc0e6c05044254edfe)
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2021-12-24 20:20:05 -05:00 |
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hondacrx
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c37e1c9f7d
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gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
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2021-12-07 20:42:47 -05:00 |
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hondacrx
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b026ee7ef8
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More cleanups of custom classes in favor of .NET runtime types.
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2021-11-15 18:04:57 -05:00 |
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hondacrx
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26940fa650
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Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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2021-10-31 13:55:26 -04:00 |
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hondacrx
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d6f5d10da5
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Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e22c70c27dd4bcd6e19b42dd45df27da9368fc4)
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2021-10-14 19:44:39 -04:00 |
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hondacrx
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d0faa12ef6
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Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-04-18 18:42:11 -04:00 |
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hondacrx
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7e2df34250
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Misc cleanups/Fixes
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2020-12-07 10:07:26 -05:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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125e3b3ac7
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Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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2019-08-14 11:20:42 -04:00 |
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hondacrx
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1e1c5c77a8
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2019 YAY!
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2019-01-01 12:01:55 -05:00 |
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hondacrx
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28c0ef9d03
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Happy New Year!!!!
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2018-01-02 13:02:21 -05:00 |
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Fabian
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a3dc7b3f48
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Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
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2017-10-26 17:23:44 +02:00 |
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